The Build Flash Tab

Building your Flash file:

This is where you decide how and where to build the Flash ".swf" file.

Getting your Flash file up and running on the Internet is easy. Just follow these simple steps:

  1. Enter the folder where you want to build the Flash file.

  2. Press the Build Flash button.

  3. Upload the HTML and swf file (i.e. projectname.swf) from the Build Folder to your web server.

Enter the folder where you want to build the Flash file:

This specifies the folder on your local hard drive where the Flash file will be built. This folder is known as the Build Folder. It defaults to a folder with the same name as your project located inside of your 1 Cool Button Tool folder.

1 Cool Button Tool will copy all the files necessary for running the button Flash file into the Build Folder, including:

projectname.bak Backup of the project file - by keeping this on the live server many people have been saved a rebuild when their PC fails.
projectname.html The HTML page used when you click Test in Browser - only displays the Flash file.
projectname.swf The Flash file - it contains all the images, sounds and animation shown in your project.

After the Flash file has been built you will able to click on the Build Folder link - this will open the folder inside Windows explorer. You will need to upload ALL the files in this folder to your web server. Nothing further is necessary for the Flash file to run.

If you don't know how to upload files to your web server, contact your Internet Service Provider, or Network Administrator. Generally you will need an FTP client such as CuteFTP to upload files to your server.

Note:
Be aware that Flash files made with the unregistered version of 1 Cool Button Tool will display a large UNREGISTERED message when they are run over the Internet.

Copy HTML to Clipboard:

Copies the HTML code to the clipboard. This allows you to easily copy and paste all the HTML component of your FLASH project into another HTML file. Be aware that the HTML file you are pasting into must be in the same folder as the SWF file.

Flash File Size:

This information box tells you the total size of the button applet in kilobytes (KB). That is, how much data will have to be downloaded to run the Flash file.

Test Flash file in Browser:

Runs the finished Flash file in your default browser. The Test Flash File button rebuilds the SWF file before running it.

Note:
You should close the browser after testing the Flash file because some browsers cache the Flash file in memory. This means that the next time you test the Flash file it will appear not to have changed. Shift-Reload on Netscape Navigator 3 (or later) will force the Flash file to be reloaded. Control-Refresh on Internet Explorer 4 (or later) will force the Flash file to be reloaded.

Build Flash File:

Copies all the files necessary for running the flash file into the Build Folder, including:

projectname.bak Backup of the project file - by keeping this on the live server many people have been saved a rebuild when their PC fails.
projectname.html The HTML page used when you click Test in Browser - only displays the Flash file
projectname.swf The Flash file - it contains all the images, sounds and animation shown in your project.

All you need to do is upload the contents of the Build Folder to your web server. Nothing further is necessary for the Flash file to run. If you don't know how to upload files to your web server, contact your Internet Service Provider, or Network Administrator. Generally you will need an FTP client such as CuteFTP to upload files to your server.

Note:
Be aware that Flash files made with the unregistered version of 1 Cool Button Tool will display a large UNREGISTERED message when they are run over the Internet.

Set visible Status in JavaScript:

When checked, this creates the JavaScript required to set the initial visible state of a button in a swf file - this is useful when using the same Flash file on several HTML pages or in a frameset as in the case of a navigation scheme. See also Interfacing with JavaScript

Set Checked Status in JavaScript:

When checked, this creates the JavaScript required to set the initial checked state (for check-box and radio button styles only) of a button in a swf file - this is useful when using the same Flash file on several HTML pages or in a frameset as in the case of a navigation scheme. See also Interfacing with JavaScript

Frame Rate:

(low, medium and high)

The frame rate specifies how fast frames are displayed. This will affect animation only, i.e. where you have used the move, size, xform, fade or rotate action commands. Low gives a more jerky effect whereas high gives a smoother effect but will make the animation seem to take longer.

For more information see topic: Actions and Animation